I will hand copies of these out in class, but just for the record.
The Tao of Equus, Linda Kohanov: Predatory Logic pp. 92-97, Horse Training for Therapists pp. 223-241
Video Games, Fiction, and Emotion, Grant Tavinor
Neurofeedback in Psychological Practice, Frank Masterpasqua and Kathryn N Healey
Riding Between the Worlds, Linda Kohanov: Emotional Message Chart pp. 231-237
Although not directly related, some of you may be interested in looking at Epona Equestrian Services, which is Linda Kohanov's barn/business.
Showing posts with label emotionally conscious games. Show all posts
Showing posts with label emotionally conscious games. Show all posts
Thursday, October 30, 2008
Monday, October 13, 2008
Emotionally Conscious Games
Video games have previously been used for recreation, but are becoming popular as a device for learning, health and other “useful” activities. This paper proposes the idea of using video games to help a person recognize and handle emotions. The term created for these emotion awareness games is “emotionally conscious games”, which descends from “socially conscious games”. Emotional well-being is often derided in today’s fast-paced, business oriented society, but emotional awareness can actually help a person make better decisions. Specific hardware devices, such as an EEG or the Emotiv EPOC headset will be needed to read brainwaves and/or emotions from the player. This data can than be processed in some meaningful way, providing some kind of useful in-game feedback. Since the “big picture” of emotionally conscious games may be too extensive for a master’s thesis, some smaller milestones are presented as more appropriate goals. Emotionally conscious games will draw from many areas, including psychology, signal processing, and game development.
For more complete details, download the .doc file.
For more complete details, download the .doc file.
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