Monday, October 13, 2008

Emotionally Conscious Games

Video games have previously been used for recreation, but are becoming popular as a device for learning, health and other “useful” activities. This paper proposes the idea of using video games to help a person recognize and handle emotions. The term created for these emotion awareness games is “emotionally conscious games”, which descends from “socially conscious games”. Emotional well-being is often derided in today’s fast-paced, business oriented society, but emotional awareness can actually help a person make better decisions. Specific hardware devices, such as an EEG or the Emotiv EPOC headset will be needed to read brainwaves and/or emotions from the player. This data can than be processed in some meaningful way, providing some kind of useful in-game feedback. Since the “big picture” of emotionally conscious games may be too extensive for a master’s thesis, some smaller milestones are presented as more appropriate goals. Emotionally conscious games will draw from many areas, including psychology, signal processing, and game development.

For more complete details, download the .doc file.